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	<title>Pixeditor</title>
	<link>http://www.pixeditor.com</link>
	<description>Image editor of your choice</description>
	<pubDate>Thu, 13 Sep 2007 15:40:55 +0000</pubDate>
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		<title>Photoshop vs. Illustrator</title>
		<link>http://www.pixeditor.com/2007/09/13/photoshop-vs-illustrator/</link>
		<comments>http://www.pixeditor.com/2007/09/13/photoshop-vs-illustrator/#comments</comments>
		<pubDate>Thu, 13 Sep 2007 15:40:55 +0000</pubDate>
		<dc:creator>KMKM</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://69.72.137.86/pixeditor/2007/09/13/photoshop-vs-illustrator/</guid>
		<description><![CDATA[These are two of the main programs used by graphic designers to make things like web designs, company logos, headers, wordpress themes and many more things. Although when spending hundreds of dollars and a program like this you want to make sure your getting the best one around. Both of these excellent programs are made [...]]]></description>
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</script></div><p>These are two of the main programs used by graphic designers to make things like web designs, company logos, headers, wordpress themes and many more things. Although when spending hundreds of dollars and a program like this you want to make sure your getting the best one around. Both of these excellent programs are made by Adobe the maker of Contribute, Acrobat Reader, Dreamweaver, Flash, PDF, Shockwave and many more great programs so you know your not going wrong when buy an Adobe program.</p>
<p>So which one is better for me? You have to decide what your going to be using the program for, if your going to be using the program full time, you want a bigger range of features to use and you want to make very professional designs then I would recommend Photoshop and it is only $50 more than Illustrator although Illustrator has a lot of benefits as well Illustrator is great because it allows you to use vectors and go just a bit further than Photoshop and be a lot more unique. Although there is a downside to Illustrator which is that the majority of people choose Photoshop over Illustrator and Photoshop is more popular so therefore there’s a lot more brushes, designs and tutorials for designers to use for Photoshop. Part of creating a good design is finding a good application resource to use in your design and because they make your designs look very professional and the ones included in the program are just stock standard and aren’t the best. So in the end it’s up to you whether you want to use Illustrator because it is outstanding in a few areas like vectors and that’s all you be doing or with Photoshop it’s good in all areas but not as outstanding in some like Illustrator.</p>
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		<title>SHADING Part 1</title>
		<link>http://www.pixeditor.com/2007/05/08/shading/</link>
		<comments>http://www.pixeditor.com/2007/05/08/shading/#comments</comments>
		<pubDate>Wed, 09 May 2007 02:24:57 +0000</pubDate>
		<dc:creator>asyrov</dc:creator>
		
	<category>Tutorials</category>
		<guid isPermaLink="false">http://69.72.137.86/pixeditor/2007/05/08/shading/</guid>
		<description><![CDATA[All objects have prescense in three dimensions. Their form becomes powerfully defined under a light source. Planes facing towards the source are illuminated. Planes facing away are starved of light and remain dim. On a two-dimensional computer screen, it is the job of this shading to convey a sense of form and depth. 
Now that [...]]]></description>
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</script></div><p>All objects have prescense in three dimensions. Their form becomes powerfully defined under a light source. Planes facing towards the source are illuminated. Planes facing away are starved of light and remain dim. On a two-dimensional computer screen, it is the job of this shading to convey a sense of form and depth. </p>
<p>Now that we have shape from our lineart, and the foundations of colour, we can variate that colour to really bring our piece to life. </p>
<p>Establishing Light Sources</p>
<p><DIV style="FLOAT: left; MARGIN: 0px 10px 10px 0px"><a class="imagelink" id=p84 title="lightsou.gif" href="http://69.72.137.86/pixeditor/?attachment_id=84" rel=attachment><img id="image84" alt=lightsou.gif src="http://69.72.137.86/wp-content/blogs/1/uploads//lightsou.gif" /></a></DIV> In order to begin shading an object, it is important to first establish where light falling upon it is coming from.<br />
For outdoor settings, or indoor areas with consistent overhead lighting, it helps to pick a constant direction for light to fall from. Some people like their light to fall from the upper left corner of their image - I prefer the upper right and will use this for the rest of this tutorial.<br />
This common kind of light all strikes your object at the same angle. </p>
<p><br clear=all></p>
<p><DIV style="FLOAT: left; MARGIN: 0px 10px 10px 0px"><a class="imagelink" id=p85 title="Egypt" href="http://69.72.137.86/pixeditor/?attachment_id=85" rel=attachment><img id="image85" alt=Egypt src="http://69.72.137.86/wp-content/blogs/1/uploads//egypt.gif" /></a></DIV>Areas with one or more lightsources illuminating shapes all around them are a special case and requires a little more work and attention. Good use of alternate light sources helps create mood and atmosphere in a scene. It is a rather obvious point, but important to note that in these cases, light noticeably decreases in intensity the further from the source you are. </p>
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		<title>Pixel Art</title>
		<link>http://www.pixeditor.com/2007/05/07/pixel-art/</link>
		<comments>http://www.pixeditor.com/2007/05/07/pixel-art/#comments</comments>
		<pubDate>Mon, 07 May 2007 15:02:10 +0000</pubDate>
		<dc:creator>asyrov</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://69.72.137.86/pixeditor/2007/05/07/pixel-art/</guid>
		<description><![CDATA[Pixel art is, as the name suggests, Computer Generated Imagery created from pixels. There is a common misconception that, since all computer graphics are made of pixels, then any art created on a computer is then pixel art. In particular, people want to attach the title of pixel art to any kind of 3D Graphics [...]]]></description>
			<content:encoded><![CDATA[<p>Pixel art is, as the name suggests, Computer Generated Imagery created from pixels. There is a common misconception that, since all computer graphics are made of pixels, then any art created on a computer is then pixel art. In particular, people want to attach the title of pixel art to any kind of 3D Graphics since they are rendered on a computer. This, though true to a certain point, doesn&#8217;t fit in with the definition of pixel art as art created pixel by pixel using minimal colors, graphical tools, special effects, and anti-aliasing.</p>
<p>Following that definition, pixel artists most generally use a very simple image editor so that the more interesting tools and effects of larger and more complex programs can&#8217;t distract or tempt them while they work (although I know of many that prefer using Photoshop simply because they don&#8217;t like the feel of MSPaint). Some pixel artists start with a rough template, especially if they&#8217;re trying to create an array or sprites for a game or just to entertain themselves, but most others start their art from scratch. Despite being described as being drawn pixel by pixel, it&#8217;s not uncommon to use a pen tool to draw long lines for a rough outline, or the fill tool to fill an outline with a base color. These are simple tools that help make something rather time consuming a lot easier, so that the artist can focus their energy on the more important element of pixel art; the pixels.</p>
<p>Once they have the basic outline and the base colors laid out, pixel artists, like most other artists, will focus on one area at a time. If they&#8217;re creating a sprite, they might focus first on shading the skin, starting with a color slightly darker than the base color to fill in areas of shade, and then moving down and adding darker details until they reach their desired darkness (or lightness, if working on highlighting) and texture. If a pixel artists is working in an image editor that supports layers, it&#8217;s not uncommon or against any unspoken rules to allow layers to help speed their piece along. Otherwise, using a simplistic program without layers, the artist is forced to have a steady hand while shading to gingerly place each pixel in its proper position without going out of the line.</p>
<p>As for how one goes about shading and highlighting, that&#8217;s completely up to personal taste and style. Many, including myself, do simple cell shading which is creating blocks or blobs of color in the position that should be in shadow, while many others swear only to use dithering in whatever they make. Still others think of pixel art as very tiny pieces of digital pointillism. Either way is perfectly acceptable and all bring extra spice into the world of pixel art.</p>
<p>When working with a community of pixel artists, it&#8217;s not surprising to find at least one person that wants the beautiful and whimsical style of tiny pixel art, but doesn&#8217;t want to spend their afternoon working on a single piece. These people, though they may not realize what they&#8217;re doing is the most important unspoken rule of pixel art, will often use airbrushes, soft edged brush tools, filters, or even such evils as soften, smudge, and blur. If they&#8217;re lucky, they might escape the community and the rabid artists with a small portion of their dignity intact, because from my experience, a good sized portion of all pixel artists are savagely proud of their form of art (though not every pixel artists will chase you down with a torch and pitchfork. Many are quite happy to tell you what you&#8217;re doing wrong, but in every group, there are the handful of people that aren&#8217;t afraid to torture you until you leave). This might seem ridiculous to anyone that doesn&#8217;t create or intimately know pixel art, but if you sit down and spend hours, days, weeks, and sometimes even months to finish a piece of art a fraction of the size of other art forms, slowly clicking and pushing each pixel into just the right position, choosing each color you use individually, and spending half of your time standing four feet away from your monitor to see if the colors and shapes meld together, you would come to understand the blood, sweat, and tears that every pixel artist gives for their art.</p>
<p>To many, these little pieces of art seem rather simple and tend not to give them a second glance. Little do they know how much work truly goes into these tiny creations. Each pixel to a pixel artist is akin to the brush stroke of a painter, or an herb to a master chef. If one is misplaced, the entire piece will look off, and so most of the time and energy a pixel artist spends on their art is in choosing exactly the right position for each and every pixel. When you come across a piece of pixel art that has been put together just right, fitting together like the pieces of a puzzle, it tickles your brain and makes your eyes want to dance. Even to a person unfamiliar with the beauty of pixels, they are wonderful pieces of eye candy.</p>
<p>Most people are more familiar with pixel art than they may realize. During the Golden Age of video games, the only form of art available to the game artists at the time was pixel art (and, though I can&#8217;t for the life of me find it, I&#8217;m fairly sure it had an official name then, other than pixel art), which they used to create beautiful background tiles and lively sprites. Even today, the games you find playing on any hand-held gaming console(save a few cleverly designed games) use pixel art to capture trees, skies, people, weapons, and just about anything you can think of. Pixels are more flexible than you might imagine.</p>
<p>Pixel art is rather rare as far as art goes, so relatively speaking, it doesn&#8217;t come in labeled categories. But if you&#8217;re observant, you&#8217;ll quickly find out that there are different styles and forms that can be grouped together to make your life easier. The most common of those styles are:</p>
<p>Isometric pixel art has been growing in popularity because of its crisp, clean lines and simplistic detailing. The most common objects done in this style are houses and buildings, and anything of a general square shape. Some artists create isometric sprites, or little people, but they tend to look very much like Lego men. I imagine it would be hard to walk around if your whole body was square.<br />
Free form pixel art is basically a gathering of art made without grids or templates. Beautiful pixel paintings, strange and unique sprites, and just about anything else that is created from the ground up.<br />
Sprites are tiny characters or objects usually associated with video games, but many pixel artists love creating sprites for websites, web comics, or just for their own entertainment. Sprites can also be free form pixel art if they haven&#8217;t been created from a template, but many artists use one if they&#8217;re trying to make all their sprites look alike in body structure.<br />
Cyberpets and dollz are very much like sprites, only they tend to be much larger and slightly less complicated or detailed than their pixelated cousins. Cyberpets are usually one form of animal or another drawn and colored whimsically and set on a webpage for others to &#8220;adopt&#8221; for their own page. Dollz are very much the same, only they&#8217;re almost always in human form and their parts are sometimes interchangeable. Don&#8217;t like the blue hair? Swap it for the blond wig and put a pink bow on top. Both of these are almost never seen as true forms of art, however, and don&#8217;t get much appreciation.<br />
Background images and tiles are hard to find by themselves, but as soon as you start up that old game of Mario or Final Fantasy, you&#8217;re surrounded by bright green grass, grey brick walls, and shimmering blue skies. Most of these backgrounds are tiles, little pieces of art repeated over and over so that you never have to go without lovely scenery as you run around and battle evil. However, in more stationary games, the background is a single, large image that will always stay the same, giving the artist a chance to make it exceptionally beautiful and detailed. Once in a while, you&#8217;ll see a beautiful background image by itself as a piece of art, but usually these pieces are meant for games or web comics.<br />
Of course, there are probably a few dozen different styles and forms of pixel art that I missed, but it is so uncommon that it&#8217;s nearly impossible to find more information than I&#8217;ve pulled together here. Pixel art is slowly coming back to life after dying off when the SNES was replaced with the Gamecube and PlayStation, but there are still so many people that don&#8217;t have a clue as to what it is. Maybe someday they&#8217;re realize how magnificent it really is.
</p>
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		<item>
		<title>Comparison of Online Image Editors</title>
		<link>http://www.pixeditor.com/2007/05/03/comparison-of-online-image-editors/</link>
		<comments>http://www.pixeditor.com/2007/05/03/comparison-of-online-image-editors/#comments</comments>
		<pubDate>Thu, 03 May 2007 17:19:11 +0000</pubDate>
		<dc:creator>asyrov</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://69.72.137.86/pixeditor/2007/05/03/comparison-of-online-image-editors/</guid>
		<description><![CDATA[A not uncommon request my web team receives is to do some sort of simple image editing for a staff member. I also sometimes hear that someone is getting Photoshop installed so that they can edit images and add them to their intranet site themselves.
This is crazy when you consider how much Photoshop costs and [...]]]></description>
			<content:encoded><![CDATA[<p>A not uncommon request my web team receives is to do some sort of simple <a href="http://www.adobe.com">image editing</a> for a staff member. I also sometimes hear that someone is getting <strong>Photoshop installed</strong> so that they can edit images and add them to their intranet site themselves.</p>
<p>This is crazy when you consider how much <strong>Photoshop</strong> costs and the learning curve to use it properly.</p>
<p>In this new era of web-based applications I thought it would be worthwhile to see if there were any <strong>online image editing tools</strong> that would meet these requirements and maybe more.</p>
<p>I looked at the following online image editors:</p>
<li>Online Photo Tool </li>
<li>Fauxto </li>
<li>Picnik </li>
<li>Snipshot </li>
<li>Cellsea </li>
<li>PXN8</li>
<li>Phixr </li>
<li>VicImager </li>
<li>Picture2Life </li>
<li>NetImager </li>
<li>ImageAuthor </li>
<li>nexImage </li>
<li>LookWow </li>
<p>Features Compared<br />
View the comparison of features table.</p>
<p>As well as showing which tool did what, I tried to indicate — where it was useful — which tools were especially full-featured when it came to certain activities, such as applying a wide range of effects or being able to save an <strong>image to multiple formats</strong>.</p>
<p>Thoughts and Takeaways<br />
Overall, I was very impressed with what&#8217;s available when it comes to <a href="http://www.adobe.com">editing images online</a>. By and large the tools were easy to use and had an impressive array of features.</p>
<p>The majority of the tools had solid basic image editing functionality — <strong>crop, resize, adjust color, brightness </strong>and so on. Some had unlimited levels of undo and redo, which was especially handy.</p>
<p>Some of the features available were up there with full-blown graphics tools. For example, Cellsea included the unsharp mask function for accurately adjusting sharpness.</p>
<p>Two of the image editors (NetImager and nexImage) allowed you to use layers to apply your changes and effects in a non-destructive way, which was a nice feature.</p>
<p>The tools were integrated to varying degress with online image storage services like Flickr and Photobucket. Some also enabled you to view all the images from a web page and then choose which one you wanted to edit, although apart from Cellsea, this was done via a bookmarklet.</p>
<p>The tools had varying capabilities when it came to uploading and saving images from/to different formats. However, between them all you could probably upload and save an image in most of the main file formats (e.g., JPG, GIF, PNG, BMP, TIFF, PDF, EPS).</p>
<p>My Choice<br />
I was particularly impressed with <a href="http://www.cellsea.com/java-cellsea/media/index.htm">Cellsea</a> and will likely settle on it as the tool I recommend to others. It has a clean, responsive interface with an impressive set of features and can handle a wide range of file formats.
</p>
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		<title>Best Image Editors So far</title>
		<link>http://www.pixeditor.com/2007/05/03/best-image-editors-so-far/</link>
		<comments>http://www.pixeditor.com/2007/05/03/best-image-editors-so-far/#comments</comments>
		<pubDate>Thu, 03 May 2007 17:17:32 +0000</pubDate>
		<dc:creator>asyrov</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://69.72.137.86/pixeditor/2007/05/03/best-image-editors-so-far/</guid>
		<description><![CDATA[Photoshop
Paint Shop Pro
MS Paint 

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com">Photoshop</a><br />
<a href="http://www.corel.com">Paint Shop Pro</a><br />
MS Paint <img src='http://www.pixeditor.com/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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