8
May
2007
May
2007
Posted in Tutorials SHADING Part 1
All objects have prescense in three dimensions. Their form becomes powerfully defined under a light source. Planes facing towards the source are illuminated. Planes facing away are starved of light and remain dim. On a two-dimensional computer screen, it is the job of this shading to convey a sense of form and depth.
Now that we have shape from our lineart, and the foundations of colour, we can variate that colour to really bring our piece to life.
Establishing Light Sources
In order to begin shading an object, it is important to first establish where light falling upon it is coming from.For outdoor settings, or indoor areas with consistent overhead lighting, it helps to pick a constant direction for light to fall from. Some people like their light to fall from the upper left corner of their image - I prefer the upper right and will use this for the rest of this tutorial.
This common kind of light all strikes your object at the same angle.
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